Maya particles, when attaching a goal to a piece of geo, tend to settle at vertex points. This creates some particle attributes that scatter the particles a bit better based on the uv's of the goal object.
Read MoreExport objects individually and to multiple file types at the same time
Small script that allows you to select all the objects in a scene that you wish to export and then allows you to choose the output directory and what file types you wish to export as. Currently they are obj, mayaAscii, and mayaBinary.
Read MoreSimple starting point for Maya fluids
I tend to do the same basic setups for Maya fluids so I can get a working starting point to tweak from until it fits what I need. I just got a little tired of doing the same basic setup over and over again so I made a quick little UI to help things along faster. If you are unfamiliar with Maya fluids and how they work I advise you use this sparingly or at least dive into it to see what each of these settings specifically do and what I changed from the basic presets.
Read MoreThree point light rig using RGB directional lights
Simple three point light rig using Maya directional lights. The lights are colored Red, Green, and Blue individually. I found this helpful for creating compositing passes.
Read MoreThree point light rig using directional lights
Simple three point light rig using Maya directional lights.
Read MoreThree point light rig using RGB spot lights
Simple three point light rig using a Red spotlight, Green spotlight, and Blue spotlight. I found this useful when I was creating rgb passes for compositing work.
Read MoreThree point light rig using spot lights
Simple Three point light rig using maya spotlights.
Read MoreTransfer the uv's of one object to other selected objects
Use this to transfer the UV's of one object to any other selected objects. Useful if you duplicate an object in your scene multiple times and forgot to fix the uv's on it.
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