Maya particles, when attaching a goal to a piece of geo, tend to settle at vertex points. This creates some particle attributes that scatter the particles a bit better based on the uv's of the goal object.
Read MoreSimple starting point for Maya fluids
I tend to do the same basic setups for Maya fluids so I can get a working starting point to tweak from until it fits what I need. I just got a little tired of doing the same basic setup over and over again so I made a quick little UI to help things along faster. If you are unfamiliar with Maya fluids and how they work I advise you use this sparingly or at least dive into it to see what each of these settings specifically do and what I changed from the basic presets.
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